Posts

Showing posts from October, 2024

Game Development Update

Image
The goal on the action plan for the two weeks was to create a game outline to help streamline the production process. It includes all of the different assets and gameplay mechanics that I want to be included in my game. First, I went online and looked at some of my favorite rogue-likes and used them as a reference point. I create an outline for what I want my game to look like and play like. I wish to incorporate items and an ability upgrade tree. Due to the inherent complexity and the potential of a large time investment in that mechanic, I have cut down on the amount of playable characters and the amount of enemies that will be trying to end your run. For the base game, I have created the basic list of items that I wish to incorporate into my game. Additionally to these items, I have added a brief description for what I want the items to do for the player. Due to the overall simplistic but important game outline, I have started to create assets that are going to be used for the game....

First Step onto creating a game

For the past two weeks I have just been watching videos about basically everything I need in order to create a video game in Godot. There are tons of videos and tutorials for video game creation but surprisingly there is sparse information on music creation. To remedy this, I have ask Mrs. O'Connor, the Digi-Beats teacher, about music creation and if I could contact her about some question that might get during my development process.  There are tons of videos on how to use Godot and how to code in GD script. Overall, the coding process seems very similar to JavaScript and has the structure of Java's object oriented programing. It has a tree-like structure with parents nodes and child nodes. I will predict that coding will probably be the least difficult part of game creation due to the overwhelming amount of information and guides. Although there aren't as many videos on the creation of pixel sprites as how to use Godot, it has enough for me to feel comfortable to start th...