Expected Road Block
This week, I have decided to redesign my first character due to the complexity of the first design. It was made in 64 by 64 pixel grid, which meant that it would be a more complex animation. I will be redesigning the first character to be in a 32 by 32 grid as a way to simplify the design.
I still have about 5 monster mobs to create and animate as well as a boss. These will be extremely basic animation that might be spruced up when I finish making my game in Godot. Due to the large amount of unfinished assets, I will be pushing back the deadline for the assets back a week.
On better news, I have gotten the majority of the items that I want for my game made.
These are a mix of the white items and green items. As you can see, it's all very simplistic but that what I need to do to get this project due on time. However, They are still detailed enough that you could probably figure out what each of them are. Looking at it now, I am going to fix the slap of meat due to the pink box around it. Luckily, I have about 4-6 more items to draw so it should take as much time as it would take.
For the next two weeks, my goal is to complete all of the art and animation for the character, monsters, and the boss. Hopefully, there won't be any more interruptions that could stunt my progress in my project.
Vincent Yang
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