Coding

 As I started to research more about what coding language that Godot used, I found out that they accepted C# as a programming language. So, I have officially started coding in that language as it is a widely used language in game development. Currently, I have just gotten started on the coding process and haven’t gotten much done as of right now. I am still learning how to correctly write C# code. While I have gotten basic stuff like the player controls and a basic enemy script, I still have much to get done during the long break.


As for the reason why I decided to switch to C# instead of GDscript is that there are so many more resources for C# than GDS as it has been around for much longer. So, in order to expedient the development of my game, I have decided to code mostly everything in C#.


For the following week, I am planning to refine certain parts of the player movement and the enemy ai script. Following that development, I am aiming to start procedural generation and item spawning and their effects. The next two weeks are going to be extremely busy for me as I have much to code in order for the project to be a functional game.


Comments

  1. Really appreciated this post. You’ve turned complexity into clarity and included practical takeaways—great work!
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