Let me start off this blog report with a "oh my god".

I didn't expect all of the monster's and player's animations to take so long. It was so annoying moving something to only have to undo the frame because it didn't look right. So, because of this, I have come to despise animating humanoid sprites. Almost everything has been extremely simplified but everything is still recognizable.

These are some of the sprite-sheets that I have made over the past couple of weeks.

 At this point, I am currently learning Godot so no coding progress has been made just yet. I have been looking online about 2d-platformer procedural generation and it is starting to seem like a daunting task for me to accomplish. As for music and sound effects, I have officially decided that I don’t have enough time for me to actually make them. So, I will be scouring the internet to find royalty-free music and sound effects to use in my game.

Overall, I am a bit behind schedule on the deadlines for my game but I believe that I can, at the very least, create a playable game. So, I am currently going over and learning how to code in GDscript and it seems very similar to JavaScript and Python. I am aiming to start coding this week but no later than next week.


Vincent Yang

Comments

  1. Really appreciated this post. You’ve turned complexity into clarity and included practical takeaways—great work!
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